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by Gangren | 20 Defa okundu | 1 Yanıtla
Cataclysm
LAST APPLICANT(S)/OWNER(S) OF RECORD Blizzard Entertainment, Inc. 16215 Alton Parkway Irvine, CA 92618 United States
GOODS AND/OR SERVICES Class Status: Active Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
2009-06-30 - New Application Office Supplied Data Entered In Tram
2009-06-30 - New Application Entered In Tram
Yeni World of Warcraft Expansion'ın ismi mi, yoksa yeni bir oyun mu?
WoW'un hikayesinde geçen Great Sundering olayları ile uyumlu bir isim ancak ortada kesinleşen bir bilgi yok. İlerleyen günlerde daha fazla bilgi aldığımızda, sizlerle paylaşacağız.
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by Gangren | 52 Defa okundu | 3 Yanıtlar
Bashiok'un, Battle.net forumlarında "Patch 1.13'ün Neden Geciktiği?" konusunda yaptığı masal tarzındaki açıklamayı aşağıda okuyabilirsiniz. Many of you are wondering what's up with the patch and the ladder reset. While I've sprinkled some information around, it's about time it was all mashed up in one easy-to-read location. The Story -Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. Diablo II doesn't have tournaments with millions of dollars swirling about them, so it generally took a back seat to the patch development time of our other legacy titles. But one day the planets aligned, and it was finally time to give the old girl a new coat of paint and break a bottle of champagne over her bow with the release of a patch. This went well. Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. This also went well. Not long after, the alarm bells sounded. The patch was progressing quickly, and the release was potentially imminent. Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. An announcement was made quickly and immediately to ensure a full two week notice was given. There are many reasons for this standard two-week notice, not the least of which is that most players don't understand the meaning of ladder and non-ladder, and how a reset affects their characters. Following any reset our support departments are flooded with issues related to the change of their characters, so we attempt to inform beforehand and avoid any unnecessary confusion. This was all well and good, the community was excited, and the developers were having fun and enjoying being able to work on Diablo II again. Then, as it tends to do, reality struck. ( http://forums.battle.net/) Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue. The Now -The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we'll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it's up and in a testing state for all of you, it's then going to be a matter of ensuring the features are good and it's a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that's my challenge to you. You've been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing. Kısacası, Warcraft 3'e çıkacak patchin, Diablo 2'ye çıkacak patchi geciktirdiğine dair söylentilerin doğruluğu kanıtlandı. Warcraft 3'e ait patch şu anda PTR'da. (Oyunculara Açık Deneme Realm'i) Piyasaya sürüldüğünde, Diablo 2 Patch 1.13 en kısa sürede PTR'da olacak.
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by Gangren | 23 Defa okundu | 0 Yanıtlar
Diablo 2'den aşina olduğumuz önemli özelliklerden biri, Seamless World (bir haritadan diğerine geçerken yükleme yapılmaması) Bashiok'un aşağıda yer alan sözlerine göre Diablo 3'te de aynı şekilde işleyecek. There aren't any loading screens. Personally I think it's amazing and I don't understand the magic the programmers have worked, but the game is instant or near instant. The same is true for initial game load. Start up the game, create a character, click a button and the game world shows up. No waiting and no real discernible pause. Mileage may vary slightly of course, but it would (from what I've seen) be in the realm of a second or two second pause at most. Açıklamaya göre: Oyuna giriyorsunuz, karakterinizi yaratıyorsunuz ve oyun dünyasının açılması en fazla bir veya iki saniye sürüyor.
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by Gangren | 100 Defa okundu | 7 Yanıtlar
Prototipi 2008 Comic Con'da açıklanan Diablo 3 Barbarian Minyatür Heykeli, 1.5 senelik çalışma sonrası önsiparişe açıldı. 46cm'yi bulan boyu, yüksek kalite polystone'dan yapılan heykel, 2009'un sonbaharında 299$'lık fiyatı ile satışa sunulacak. Bashiok'un açıklamasını ve Slideshow'un websitesini aşağıda bulabilirsiniz. The Diablo III premium statue "Overthrown" depicts a mighty barbarian atop the conquered Diablo, shouting towards the High Heavens in vicious triumph. It was first unveiled as a grey prototype at San Diego Comic-Con 2008, and after a year and a half of continued development, is now being made available for pre-order.
Standing at a massive 18" (457.2mm) high, hand-cast in high-quality polystone, and painted to exacting standards, each piece is individually finished with a unique edition number. To see brand-new pictures of the painted statue, download an intense new wallpaper, or pre-order the piece (available fall 2009 for $299), head on over to Sideshow's website now. Slideshow websitesi için tıklayınız.
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by Gangren | 88 Defa okundu | 5 Yanıtlar
Oyunda öldürdüğünüz yaratıkların veya onlardan çıkan kan lekelerinin, yaptığınız Fireball büyüsünün çarptığı yerde çıkan yanık lekelerinin sürekli olarak oyunda görünmesini ister miydiniz? Cevabınız "Evet" ise, aşağıdaki haber hoşunuza gitmeyecek. Bashiok yukarıda bahsettiklerimizin neden Diablo 3'te olmayacağını açıkladı. Even decals, which are textures, impact performance. So there has to be some limit on how many of them are allowed to linger and for how long. We have to try to strike a balance somewhere. Also, a ground literally covered with corpses or blood becomes less and less interesting, more and more confusing, and can actually create some frustration.
Regarding visible markers, we put a lot of effort into building rooms and areas to ensure that the randomly generated dungeons are indeed random, but also not confusing and maze-like. We don't want everything to look the same. So in that respect a visual marker of a blood spot or corpse really shouldn't be necessary. Daha teknik bir açıklama ise, Diablo 3 yapım ekibinden Julian Love'dan geldi. Every independent thing that we show in the game has to be put into a special package that we call a "draw call," which is then delivered to the 3D card to be rendered on screen. It's not too different from preparing xmas gifts in that everything you want your relatives to receive must be packaged up in some way and then driven across the country in order to arrive there on time. Your CPU does this packaging and delivery and it takes a lot of bandwidth, so it ends up being one of the most crucial expenses to manage. Now, the truly horrible thing is that from a draw call cost perspective, each individual splattering of blood on the floor is every bit as expensive as a character or a dead body: they both cost one draw call. Beyond that, the differences tend to be somewhat trivial.
So, that's a lot of words just to say that blood splats can be every bit as expensive as, and in some ways, more expensive than dead bodies. It's counter intuitive, but this is the way it actually works. Basitçe, performans konusunda yaratacağı sorunlar nedeniyle, "Decal" diye hitap edilen grafik öğelerinin sürekli olarak görüntülenemeyeceği belirtildi.
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